Landscape of the week 2, generation 29, scene 0
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 14m 47s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
- MegaPOV is only required for the exposure calculations. You can
render the scene with official POV-Ray 3.5 or 3.6
if you remove the exposure parameters in
global_settings{}
but the result will look different then. - Jaime's LightSys is used for the sky in some of the images
- Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_029_00.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=892.51;
#local fn_Base=
function {
pattern {
agate
rotate 48.59
scale 3.800
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.484
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*360.000
translate 2.443
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/892.510)
- fn_Base(x, y, z)*0.662
- fn_Struct(x, y, z)*0.016
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 892.510, 1.178> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 892.510, 1.178> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
pattern {
agate
poly_wave 2
warp { turbulence 0.240 omega 0.621 octaves 7 }
scale 267.753
}
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(fn_Hill_Spline(4*(x--4.498)/892.51).y+0.4)*
(y-892.51)*0.2
- fn_Struct(x, y, z)*0.016
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1785.02, 892.51, -2.1>, <1785.02, 1785.020, 446.25> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-1785.02, 892.51, -2.1>, <1785.02, 1785.020, 446.25> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape28.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.100
granite
color_map { CM_landscape28_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.300
granite
color_map { CM_landscape28_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.500
granite
color_map { CM_landscape28_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.700
granite
color_map { CM_landscape28_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
[0.900
granite
color_map { CM_landscape28_5 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 0.3
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.100
granite
color_map { CM_landscape28_5 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.300
granite
color_map { CM_landscape28_4 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.500
granite
color_map { CM_landscape28_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.700
granite
color_map { CM_landscape28_2 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
[0.900
granite
color_map { CM_landscape28_1 }
warp { turbulence 0.6 omega 0.6 }
translate 20.000
scale 1.2
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.368>;
#declare Cam_Look=<0.000, 0.000, 1.368>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -64.12*x
rotate -107.10*z
}
pigment_map {
[0 gradient z
color_map {
[0.038 color rgb <1.000, 1.087, 1.250>]
[0.113 color rgb <0.556, 0.744, 1.541>]
[0.188 color rgb <0.334, 0.573, 1.686>]
}
]
[1 color rgb <1.260, 1.050, 0.840>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.417, 0.128, 0.900>*9500
color rgb <6.075, 5.328, 5.858>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.823, 1.598, 1.757>]
[1.0 color rgb <6.075, 5.328, 5.858>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.417, 0.128, 0.900>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.461, 0.460, 0.395> }
absorption 0.002*1.467
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 941.77
rotate z*230.89
translate <1562.42, 2133.20, 535.51>
}
object {
Cloud
scale 873.98
rotate z*103.30
translate <-2071.56, 2392.66, 535.51>
}
object {
Cloud
scale 978.59
rotate z*318.15
translate <-2996.69, 3900.65, 535.51>
}
object {
Cloud
scale 706.11
rotate z*184.78
translate <3109.39, 3798.30, 535.51>
}
object {
Cloud
scale 635.61
rotate z*126.49
translate <-1198.80, 3926.89, 535.51>
}
object {
Cloud
scale 848.27
rotate z*167.88
translate <449.21, 3760.94, 535.51>
}
object {
Cloud
scale 630.18
rotate z*311.07
translate <168.02, 931.29, 535.51>
}
object {
Cloud
scale 1070.22
rotate z*32.54
translate <-1407.72, 1518.75, 535.51>
}
object {
Cloud
scale 718.51
rotate z*270.97
translate <850.04, 984.11, 535.51>
}
object {
Cloud
scale 981.84
rotate z*320.80
translate <-49.56, 2643.87, 535.51>
}
object {
Cloud
scale 750.23
rotate z*249.85
translate <-849.65, 3130.05, 535.51>
}
object {
Cloud
scale 719.62
rotate z*267.46
translate <2160.55, 3784.57, 535.51>
}
object {
Cloud
scale 704.47
rotate z*233.30
translate <2225.99, 2798.84, 535.51>
}
object {
Cloud
scale 658.77
rotate z*306.30
translate <2994.47, 3006.10, 535.51>
}
object {
Cloud
scale 632.65
rotate z*97.85
translate <-628.81, 2063.25, 535.51>
}
object {
Cloud
scale 472.79
rotate z*2.32
translate <-792.74, 837.19, 535.51>
}
object {
Cloud
scale 439.11
rotate z*304.23
translate <-1961.31, 3916.99, 535.51>
}
object {
Cloud
scale 505.30
rotate z*245.33
translate <-1154.01, 2341.74, 535.51>
}
object {
Cloud
scale 712.28
rotate z*194.99
translate <-3839.44, 3665.40, 535.51>
}
object {
Cloud
scale 398.33
rotate z*59.26
translate <1397.98, 3954.50, 535.51>
}
object {
Cloud
scale 479.31
rotate z*72.98
translate <-554.74, 1400.95, 535.51>
}
object {
Cloud
scale 572.63
rotate z*308.85
translate <335.07, 1828.30, 535.51>
}
object {
Cloud
scale 341.34
rotate z*96.68
translate <746.51, 2242.09, 535.51>
}
object {
Cloud
scale 370.93
rotate z*151.32
translate <1390.13, 3335.22, 535.51>
}
object {
Cloud
scale 409.17
rotate z*166.62
translate <1289.63, 1508.35, 535.51>
}
rotate -297.14*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}