'finish.inc'
// some standard finishes
#include finish.inc
finish {
Dull // large, soft highlight
//Shiny // small, tight highlight
//Phong_Dull // less realistic but sometimes useful phong highlight
//Phong_Shiny // same in shiny
//Glossy // very tight highlights and some reflection
//Phong_Glossy // phong version of the same
//Luminous // totally ambient not influenced by light sources (for example sky)
//Mirror // perfect mirror without highlights
}