texture example
texture {
pigment { // (---surface color---)
marble // some pattern
color_map { // color map
[0.1 color red 1]
[0.5 color rgbf 1]
}
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
normal { // (---surface bumpiness---)
marble 0.3 // some pattern (and intensity)
turbulence 0.5 // some turbulence
scale <1,3,1> // transformations
}
finish { // (---surface finish---)
ambient 0.2
specular 0.6 // shiny
}
}