tiles texture
// texture component
// create a tiled texture, alternates between 2 full textures
tiles {
texture { // full texture of tile #1
pigment { agate scale 0.3 }
finish { ambient 0.2 }
}
tile2
texture { // full texture of tile #2
pigment { granite }
finish { specular 0.3 reflection 0.2 }
}
}