mesh2
// new more compact mesh FINITE (no CSG) shape
mesh2 {
vertex_vectors {
number_of_vertices,
<vertex1>, <vertex2>, ...
}
normal_vectors {
number_of_normals,
<normal1>, <normal2>, ...
}
uv_vectors {
number_of_uv_vectors,
<uv_vect1>, <uv_vect2>, ...
}
texture_list {
number_of_textures,
texture { Texture1 },
texture { Texture2 }, ...
}
face_indices {
number_of_faces,
<index_a, index_b, index_c> [,texture_index [, texture_index, texture_index]],
<index_d, index_e, index_f> [,texture_index [, texture_index, texture_index]],
...
}
normal_indices {
number_of_faces,
<index_a, index_b, index_c>,
<index_d, index_e, index_f>,
...
}
uv_indices {
number_of_faces,
<index_a, index_b, index_c>,
<index_d, index_e, index_f>,
...
}
[object modifiers]
}