Text Fonts
// Persistence of Vision Ray Tracer Scene Description File
// File: ?.pov
// Vers: 3.5
// Desc: Basic TTF font Example
// Date: mm/dd/yy
// Auth: ?
//
#version 3.5;
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <0.0, 2.0, -6.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color blue 0.6]
[1.0 color rgb 1]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
#declare Text_Tex = texture {
pigment { granite scale 0.5 }
finish { specular 0.7 }
}
text {
ttf crystal.ttf, Hello,
2, // depth
0 // spacing
texture { Text_Tex }
rotate <0, -20, 0>
translate <-1, 0, -3>
}
text {
ttf crystal.ttf, Virtual World!,
1, // depth
0 // spacing
scale <1, 2, 1> // stretch it taller
texture { Text_Tex }
rotate <0, -30, 0>
translate <-3, 0, 3>
}
plane { y, 0 pigment { color rgb <0.7,0.5,0.3> } }