Landscape of the week 2, generation 19, scene 12
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 15m 35s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
- MegaPOV is only required for the exposure calculations. You can
render the scene with official POV-Ray 3.5 or 3.6
if you remove the exposure parameters in
global_settings{}
but the result will look different then. - Jaime's LightSys is used for the sky in some of the images
- Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_019_12.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=200.00;
#local fn_Base=
function {
pattern {
wrinkles
rotate 0.00
scale 1.892
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.490
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*360.000
translate 0.000
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- 0.5*exp(y/200.000)
- fn_Base(x, y, z)*0.250
- fn_Struct(x, y, z)*0.010
}
#declare LOTW_Terrain_Trace1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 200.000, 0.760> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain1=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 200.000, 0.760> }
}
accuracy 0.0005
max_gradient 5
}
#local fn_Form_Far=
function {
pattern {
agate
poly_wave 2
warp { turbulence 0.188 omega 0.570 octaves 7 }
scale 60.000
}
}
#local fn_Terrain_Far=
function {
z + 0.3 - fn_Form_Far(x, y, 0)*
(pow(2*(x-53.376)/200.00, 2)+0.2)*
(max(pow(max(0, (y-200.00)), 0.5), 1)-1)*4
- fn_Struct(x, y, z)*0.010
}
#declare LOTW_Terrain_Trace2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-400.00, 200.00, -2.1>, <400.00, 400.000, 100.00> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain2=
isosurface {
function { fn_Terrain_Far(x, y, z) }
contained_by {
box { <-400.00, 200.00, -2.1>, <400.00, 400.000, 100.00> }
}
accuracy 0.005
max_gradient 5
}
#declare LOTW_Terrain_Trace=
union {
object { LOTW_Terrain_Trace1 }
object { LOTW_Terrain_Trace2 }
}
#declare LOTW_Terrain=
union {
object { LOTW_Terrain1 }
object { LOTW_Terrain2 }
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape13.inc"
#declare Pigm_Terrain=
pigment {
agate
warp { turbulence 0.65 omega 0.6 octaves 8 }
scale 0.08*<1,1,0.2>
pigment_map {
[0.125
granite
color_map { CM_landscape13_1 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 1.2
]
[0.375
granite
color_map { CM_landscape13_2 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 1.2
]
[0.625
granite
color_map { CM_landscape13_3 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 1.2
]
[0.875
granite
color_map { CM_landscape13_4 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 1.2
]
}
}
#declare Pigm_Terrain2=
pigment {
slope { z altitude -z*2/Bkg_Dist }
pigment_map {
[0.125
granite
color_map { CM_landscape13_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 5.4
]
[0.375
granite
color_map { CM_landscape13_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 5.4
]
[0.625
granite
color_map { CM_landscape13_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 5.4
]
[0.875
granite
color_map { CM_landscape13_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 5.4
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain2=
texture {
pigment { Pigm_Terrain2 }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.887>;
#declare Cam_Look=<0.000, 0.000, 0.887>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -1.59*x
rotate -0.00*z
}
pigment_map {
[0 gradient z
color_map {
[0.038 color rgb <1.000, 1.087, 1.250>]
[0.112 color rgb <0.543, 0.810, 1.677>]
[0.188 color rgb <0.315, 0.672, 1.890>]
}
]
[1 color rgb <1.273, 1.061, 0.849>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.000, -1.000, 0.028>*9500
color rgb <5.625, 5.328, 5.686>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.688, 1.598, 1.706>]
[1.0 color rgb <5.625, 5.328, 5.686>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.000, -1.000, 0.028>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 6.000
fog_offset 6.000
color rgb <0.680, 0.700, 1.0>*1.3
distance 1000.000
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.611, 0.470, 0.611> }
absorption 0.002*1.503
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 564.28
rotate z*116.87
translate <1481.03, 2571.40, 460.00>
}
object {
Cloud
scale 998.16
rotate z*318.09
translate <1738.44, 3327.36, 460.00>
}
object {
Cloud
scale 500.35
rotate z*111.66
translate <-1808.28, 2684.10, 460.00>
}
object {
Cloud
scale 716.11
rotate z*247.44
translate <-1335.18, 1413.34, 460.00>
}
object {
Cloud
scale 551.88
rotate z*126.16
translate <-351.60, 2798.08, 460.00>
}
object {
Cloud
scale 722.32
rotate z*206.90
translate <-3292.51, 3696.77, 460.00>
}
object {
Cloud
scale 665.26
rotate z*296.65
translate <-105.70, 3626.34, 460.00>
}
object {
Cloud
scale 591.99
rotate z*115.18
translate <-973.68, 2539.58, 460.00>
}
object {
Cloud
scale 589.63
rotate z*135.24
translate <-923.17, 3491.47, 460.00>
}
object {
Cloud
scale 591.67
rotate z*63.15
translate <-139.97, 2104.57, 460.00>
}
object {
Cloud
scale 821.55
rotate z*112.51
translate <848.00, 3089.41, 460.00>
}
object {
Cloud
scale 731.15
rotate z*40.58
translate <752.85, 1122.99, 460.00>
}
object {
Cloud
scale 453.35
rotate z*291.40
translate <1481.12, 1717.98, 460.00>
}
object {
Cloud
scale 516.11
rotate z*98.90
translate <2521.58, 2632.72, 460.00>
}
object {
Cloud
scale 570.37
rotate z*41.41
translate <-3975.23, 3358.30, 460.00>
}
object {
Cloud
scale 653.42
rotate z*44.83
translate <-2470.27, 3266.48, 460.00>
}
object {
Cloud
scale 658.73
rotate z*171.29
translate <680.29, 3979.45, 460.00>
}
object {
Cloud
scale 540.40
rotate z*15.11
translate <-1833.60, 3841.12, 460.00>
}
object {
Cloud
scale 545.07
rotate z*45.43
translate <3059.15, 3098.00, 460.00>
}
object {
Cloud
scale 529.47
rotate z*110.45
translate <259.83, 1694.12, 460.00>
}
object {
Cloud
scale 675.61
rotate z*160.64
translate <-3036.86, 2901.55, 460.00>
}
object {
Cloud
scale 514.53
rotate z*175.95
translate <233.39, 2815.86, 460.00>
}
object {
Cloud
scale 892.88
rotate z*180.59
translate <-385.30, 725.15, 460.00>
}
object {
Cloud
scale 240.58
rotate z*163.66
translate <1616.22, 3980.50, 460.00>
}
object {
Cloud
scale 579.60
rotate z*3.39
translate <-2497.47, 2356.00, 460.00>
}
object {
Cloud
scale 229.64
rotate z*258.47
translate <-640.94, 1908.35, 460.00>
}
object {
Cloud
scale 385.79
rotate z*312.58
translate <1020.28, 1620.79, 460.00>
}
object {
Cloud
scale 341.48
rotate z*120.50
translate <3966.77, 3775.51, 460.00>
}
object {
Cloud
scale 356.54
rotate z*339.54
translate <-2615.05, 3870.19, 460.00>
}
object {
Cloud
scale 372.37
rotate z*318.00
translate <3058.94, 3602.82, 460.00>
}
object {
Cloud
scale 593.95
rotate z*192.41
translate <754.19, 2360.98, 460.00>
}
rotate -53.28*z
}
object {
LOTW_Terrain1
texture {
LOTW_Tex_Terrain
}
}
object {
LOTW_Terrain2
texture {
LOTW_Tex_Terrain2
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}