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Landscape of the week 2

Landscape of the week 2, generation 38, scene 17

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Render time: 0h 7m 17s

POV-Ray source:

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This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.

// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_038_17.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//


#version unofficial megapov 1.0;

// ----------------------------------------

global_settings {
  assumed_gamma 1.0
  max_trace_level 15
  radiosity {
    pretrace_start 0.08
    pretrace_end   0.01
    count 20
    nearest_count 3
    error_bound 3.0
    recursion_limit 1
    low_error_factor 1
    gray_threshold 0.0
    minimum_reuse 0.015
    brightness 0.75
    always_sample off
  }
  exposure 0.8
  exposure_gain 1.65 
}

// --- part written by terrain.inc ---


#include "functions.inc"

#declare fn_Hill_Spline=
function {
  spline {
    cubic_spline
    -100<-1000.0>,
    -2.3<-1.60.15>,
    -1.0<-1.10.8>,
       0< 0.01.0>,
     1.0< 1.10.8>,
     2.3< 1.60.15>,
     100< 1000.0>
  }
}

#declare Bkg_Dist=448.71;

#local fn_Form=
  function {
    f_ridged_mf(x/4.933y/4.93372.2880.13.170.70.82)
  }

#local fn_Base=
  function {
    pattern {
      dents
      warp { turbulence 0.4 omega 0.58 lambda 2.8 octaves 5 }
      rotate 82.38
      scale 0.710
    }
  }

#local fn_Struct=
  function {
    pattern {
      agate
      scale <0.6980.6980.349>
      warp { turbulence 0.5 omega 0.55 octaves 7 }
      scale <1,1,0.4>
      rotate <30.00012.063114.804>
    }
  }

#declare LOTW_Terrain_Struct_Function=
  function {
    fn_Struct(xyz)
  }

#local fn_Terrain=
  function {
    z
    - fn_Form(xy0)*2.309
    - fn_Base(xyz)*0.520
    - fn_Struct(xyz)*0.017
  }

#declare LOTW_Terrain_Trace=
isosurface {
  function { fn_Terrain(xyz}
  contained_by {
    box { <-350-20-0.1><3507503.5> }
  }
  accuracy 0.0005
  max_gradient 50
}

#declare LOTW_Terrain=
isosurface {
  function { fn_Terrain(xyz}
  contained_by {
    box { <-350-20-0.1><3507503.5> }
  }
  accuracy 0.0005
  max_gradient 5
}

#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }



// --- part written by terrain_text.inc ---

#declare Gamma=2.2;

#include "include/cm_landscape11.inc"

#declare Pigm_Terrain=
  pigment {
    agate
    warp { turbulence 0.65 omega 0.6 octaves 8 }
    scale 0.08*<1,1,0.2>
    pigment_map {
      [0.167
        granite
        color_map { CM_landscape11_1 }
        warp { turbulence 0.6 omega 0.6 }
        translate 0.000
        scale 1.2
      ]
      [0.500
        granite
        color_map { CM_landscape11_2 }
        warp { turbulence 0.6 omega 0.6 }
        translate 5.000
        scale 1.2
      ]
      [0.833
        granite
        color_map { CM_landscape11_3 }
        warp { turbulence 0.6 omega 0.6 }
        translate 10.000
        scale 1.2
      ]
    }
  }


#declare LOTW_Tex_Terrain=
  texture {
    pigment { Pigm_Terrain }
    finish {
      ambient 0
      diffuse 0.65
    }
  }



// --- part written by camera.inc ---

#declare Cam_Loc=<0.200-5.0001.418>;
#declare Cam_Look=<0.0000.0001.418>;
#declare Cam_Angle=45.000;

camera {
  location  Cam_Loc
  direction y
  sky       z
  up        z
  right     (image_width/image_height)*x
  look_at   Cam_Look
  angle     Cam_Angle
}


// --- part written by skies.inc ---

// ----------------------------------------
//  >>>> skysphere sky <<<<
// ----------------------------------------

#declare fn_horizon=function { max(z0}
#declare fn_sun=
  function { 
    pattern {
      spherical
      scale 3
      translate -y
      rotate -76.72*x
      rotate -223.27*z
    }
  }

sky_sphere {
  pigment {
    function { pow(fn_horizon(x,y,z)*(1-fn_sun(x,y,z)), 0.400}
    color_map {
      [0.000 color rgb <1.0001.0001.000>]
      [0.500 color rgb <0.2000.3000.800>]
    }
  }
}



// --- part written by lighting.inc ---

light_source {
 <0.1570.1670.973>*9500
 color rgb <5.6675.6155.919>
}

sphere {
  01 
  hollow on
  no_shadow
  pigment { rgbt 1 }
  interior {
    media {
      emission 1/100
      density {
        spherical
        poly_wave 4
        density_map {
          [0.0 rgb 0]
          [0.5 color rgb <1.7001.6841.776>]
          [1.0 color rgb <5.6675.6155.919>]
        }
      }
      samples 1,1 intervals 1 confidence .1
      method 3
    }
  }
  scale 240
  translate <0.1570.1670.973>*9500
}



// --- part written by atmosphere.inc ---


fog {
  fog_type 2
  fog_alt 8.059
  fog_offset 8.059
  color rgb <0.6460.6901.0>*1.3
  distance 1108.200
  turbulence 0.1
  up z
}



// --- part written by water.inc ---




// --- part written by clouds.inc ---

#include "pigm_clouds.inc"

sphere {
  <000>1
  texture {
    pigment { P_Clouds1 }
    finish {
      diffuse 0
      ambient 1
    }
  }
  rotate -26.71*z
  scale<500050001000> 
  no_shadow
  hollow on
}



object {
  LOTW_Terrain
  texture {
    LOTW_Tex_Terrain
  }
}

plane {
  z0
  texture {
    pigment {
      color rgb 0.3
    }
    finish {
      diffuse 0.7
      ambient 0.0
    }
  }
}