Landscape of the week 2, generation 51, scene 16
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 23m 31s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
- MegaPOV is only required for the exposure calculations. You can
render the scene with official POV-Ray 3.5 or 3.6
if you remove the exposure parameters in
global_settings{}
but the result will look different then. - Jaime's LightSys is used for the sky in some of the images
- Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_051_16.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=403.14;
#local fn_Form=
function {
1-fn_Hill_Spline(0.303*x+0.004*y - 2.761*f_noise3d(0, y/3.675, 56.172)).y
}
#local fn_Base=
function {
pattern {
dents
warp { turbulence 0.4 omega 0.58 lambda 2.8 octaves 5 }
rotate 114.77
scale 0.675
}
}
#local fn_Struct=
function {
pattern {
agate
scale 0.546
warp { turbulence 0.5 omega 0.55 octaves 8 lambda 2.5 }
rotate z*360.000
translate 9.000
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.111
- fn_Base(x, y, z)*0.684
- fn_Struct(x, y, z)*0.033
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape13.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.125
granite
color_map { CM_landscape13_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape13_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape13_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape13_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain_Dry=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
#declare LOTW_Tex_Terrain_Wet=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.2
}
}
#declare LOTW_Tex_Terrain=
texture {
function {
(z>0.31)
}
texture_map {
[0.5 LOTW_Tex_Terrain_Wet]
[0.5 LOTW_Tex_Terrain_Dry]
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 1.059>;
#declare Cam_Look=<0.000, 0.000, 1.059>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -29.79*x
rotate -58.14*z
}
pigment_map {
[0 gradient z
color_map {
[0.044 color rgb <1.000, 1.087, 1.250>]
[0.131 color rgb <0.562, 0.757, 1.611>]
[0.218 color rgb <0.344, 0.591, 1.792>]
}
]
[1 color rgb <1.309, 1.091, 0.873>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<-0.737, -0.458, 0.497>*9500
color rgb <5.735, 5.421, 5.788>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.721, 1.626, 1.736>]
[1.0 color rgb <5.735, 5.421, 5.788>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <-0.737, -0.458, 0.497>*9500
}
// --- part written by atmosphere.inc ---
// --- part written by water.inc ---
#declare M_Water_1 =
material {
texture {
pigment { rgbt <0.2, 0.24, 0.21, 0.97> }
finish {
diffuse 0.22
ambient 0
reflection {
0.0, 1.0
fresnel on
}
conserve_energy
specular 0.4
roughness 0.0035
}
}
interior {
ior 1.33
media {
absorption <1.0, 0.92, 0.9>*1.6
}
}
}
#declare fn_Water2=
function(x,y) {
f_noise3d(x*60.0/1.50446,y*60.0/1.50446, 0)
}
isosurface {
function {
z-fn_Water2(x, y)*0.00180
}
max_gradient 1.2
accuracy 0.001
open
contained_by { box { <-500, -50, -1>, <500, 500, 0.00180+0.00001> } }
translate 0.307*z
material {
M_Water_1
}
hollow on
}
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.499, 0.463, 0.481> }
absorption 0.002*1.163
intervals 1//3
density {
density_file df3 "makecloud/cloud2_4.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 568.76
rotate z*108.50
translate <2087.74, 2290.51, 496.35>
}
object {
Cloud
scale 930.90
rotate z*167.65
translate <-203.99, 1337.15, 496.35>
}
object {
Cloud
scale 630.46
rotate z*265.91
translate <888.17, 1779.13, 496.35>
}
object {
Cloud
scale 565.70
rotate z*16.74
translate <-2852.99, 3909.54, 496.35>
}
object {
Cloud
scale 582.28
rotate z*177.37
translate <-3331.01, 2834.79, 496.35>
}
object {
Cloud
scale 906.48
rotate z*102.56
translate <-1158.30, 2766.12, 496.35>
}
object {
Cloud
scale 1062.06
rotate z*166.82
translate <157.11, 3673.55, 496.35>
}
object {
Cloud
scale 707.60
rotate z*137.32
translate <2847.74, 3940.72, 496.35>
}
object {
Cloud
scale 731.45
rotate z*358.29
translate <-1242.43, 1576.97, 496.35>
}
object {
Cloud
scale 880.47
rotate z*75.64
translate <1269.70, 3731.96, 496.35>
}
object {
Cloud
scale 705.56
rotate z*70.69
translate <-2076.89, 3371.49, 496.35>
}
object {
Cloud
scale 657.22
rotate z*65.64
translate <-1071.64, 3682.26, 496.35>
}
object {
Cloud
scale 657.64
rotate z*189.78
translate <1906.37, 3083.16, 496.35>
}
object {
Cloud
scale 542.56
rotate z*69.52
translate <265.54, 672.24, 496.35>
}
object {
Cloud
scale 707.41
rotate z*202.48
translate <-1939.30, 2508.96, 496.35>
}
object {
Cloud
scale 541.25
rotate z*191.09
translate <-3945.17, 3322.33, 496.35>
}
object {
Cloud
scale 671.98
rotate z*237.32
translate <-44.93, 2177.62, 496.35>
}
object {
Cloud
scale 559.89
rotate z*310.69
translate <685.80, 3013.84, 496.35>
}
object {
Cloud
scale 698.30
rotate z*34.99
translate <-2701.90, 2220.69, 496.35>
}
object {
Cloud
scale 586.87
rotate z*314.14
translate <2249.40, 3632.40, 496.35>
}
object {
Cloud
scale 338.33
rotate z*16.60
translate <-3514.13, 3894.02, 496.35>
}
object {
Cloud
scale 795.49
rotate z*244.46
translate <3228.41, 3194.68, 496.35>
}
object {
Cloud
scale 621.95
rotate z*278.12
translate <3766.48, 3939.93, 496.35>
}
object {
Cloud
scale 269.17
rotate z*254.99
translate <-625.54, 3405.31, 496.35>
}
object {
Cloud
scale 554.91
rotate z*131.87
translate <-939.21, 919.95, 496.35>
}
object {
Cloud
scale 295.50
rotate z*142.68
translate <-3119.83, 3236.56, 496.35>
}
object {
Cloud
scale 409.76
rotate z*316.14
translate <671.47, 1172.90, 496.35>
}
object {
Cloud
scale 473.09
rotate z*58.59
translate <211.23, 2733.03, 496.35>
}
rotate -129.53*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}