Landscape of the week 2, generation 54, scene 1
This page contains more details on this particular image. Due to the large number of scenes most of them get only rendered at relatively low resolution and quality settings (512x384, no aa). The original image therefore looks a bit jaggy and you might find the scaled down version below better suited to rate the image. The original render is available through the link.
Render time: 0h 7m 54s
POV-Ray source:
This is the source code for the above image, to render you need to have the following tools:
- MegaPOV is only required for the exposure calculations. You can
render the scene with official POV-Ray 3.5 or 3.6
if you remove the exposure parameters in
global_settings{}
but the result will look different then. - Jaime's LightSys is used for the sky in some of the images
- Gilles Tran's Makeclouds is required for the clouds in some scenes.
- Some include files with color maps and pigments.
This source code is provided for rendering larger versions of the image for personal use and for enjoyment and education. Commercial use of the source or renders is not allowed.
// Persistence Of Vision Ray Tracer Scene Description File
// -------------------------------------------------------
// File: @(#)lotw_scene_054_01.pov
// Description: automatically generated scene for LOTW-2
// Author: LOTW-2 by Christoph Hormann <chris_hormann@gmx.de>
//
#version unofficial megapov 1.0;
// ----------------------------------------
global_settings {
assumed_gamma 1.0
max_trace_level 15
radiosity {
pretrace_start 0.08
pretrace_end 0.01
count 20
nearest_count 3
error_bound 3.0
recursion_limit 1
low_error_factor 1
gray_threshold 0.0
minimum_reuse 0.015
brightness 0.75
always_sample off
}
exposure 0.8
exposure_gain 1.65
}
// --- part written by terrain.inc ---
#include "functions.inc"
#declare fn_Hill_Spline=
function {
spline {
cubic_spline
-100, <-100, 0.0>,
-2.3, <-1.6, 0.15>,
-1.0, <-1.1, 0.8>,
0, < 0.0, 1.0>,
1.0, < 1.1, 0.8>,
2.3, < 1.6, 0.15>,
100, < 100, 0.0>
}
}
#declare Bkg_Dist=865.07;
#local fn_Form=
function {
f_ridged_mf(x/3.685, y/3.685, 70.524, 0.1, 3.1, 7, 0.7, 0.8, 2)
}
#local fn_Base=
function {
pattern {
granite
rotate 118.64
scale 8.897
}
}
#local fn_Struct=
function {
pattern {
bozo
scale <0.265, 0.265, 0.132>
warp { turbulence 0.6 omega 0.55 octaves 8 lambda 2.7 }
scale <1,1,0.4>
rotate <30.000, 11.991, 32.724>
}
}
#declare LOTW_Terrain_Struct_Function=
function {
fn_Struct(x, y, z)
}
#local fn_Terrain=
function {
z
- fn_Form(x, y, 0)*2.106
- fn_Base(x, y, z)*0.774
- fn_Struct(x, y, z)*0.019
}
#declare LOTW_Terrain_Trace=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 50
}
#declare LOTW_Terrain=
isosurface {
function { fn_Terrain(x, y, z) }
contained_by {
box { <-350, -20, -0.1>, <350, 750, 3.5> }
}
accuracy 0.0005
max_gradient 5
}
#declare LOTW_Terrain_Grass=object { LOTW_Terrain_Trace }
// --- part written by terrain_text.inc ---
#declare Gamma=2.2;
#include "include/cm_landscape01.inc"
#declare Pigm_Terrain=
pigment {
function { LOTW_Terrain_Struct_Function(x,y,z) }
pigment_map {
[0.125
granite
color_map { CM_landscape01_4 }
warp { turbulence 0.6 omega 0.6 }
translate 0.000
scale 0.3
]
[0.375
granite
color_map { CM_landscape01_3 }
warp { turbulence 0.6 omega 0.6 }
translate 5.000
scale 0.3
]
[0.625
granite
color_map { CM_landscape01_2 }
warp { turbulence 0.6 omega 0.6 }
translate 10.000
scale 0.3
]
[0.875
granite
color_map { CM_landscape01_1 }
warp { turbulence 0.6 omega 0.6 }
translate 15.000
scale 0.3
]
}
}
#declare LOTW_Tex_Terrain=
texture {
pigment { Pigm_Terrain }
finish {
ambient 0
diffuse 0.65
}
}
// --- part written by camera.inc ---
#declare Cam_Loc=<0.200, -5.000, 0.709>;
#declare Cam_Look=<0.000, 0.000, 0.709>;
#declare Cam_Angle=45.000;
camera {
location Cam_Loc
direction y
sky z
up z
right (image_width/image_height)*x
look_at Cam_Look
angle Cam_Angle
}
// --- part written by skies.inc ---
// ----------------------------------------
// >>>> skysphere sky 2 <<<<
// ----------------------------------------
sky_sphere {
pigment {
pigment_pattern {
spherical
color_map { [0 rgb 0][1 rgb 1] }
scale 0.5
translate -y
rotate -34.00*x
rotate -258.08*z
}
pigment_map {
[0 gradient z
color_map {
[0.043 color rgb <1.000, 1.087, 1.250>]
[0.129 color rgb <0.594, 0.743, 1.654>]
[0.215 color rgb <0.391, 0.571, 1.856>]
}
]
[1 color rgb <1.540, 1.283, 1.027>]
}
}
}
// --- part written by lighting.inc ---
light_source {
<0.811, 0.171, 0.559>*9500
color rgb <6.075, 5.668, 5.984>
}
sphere {
0, 1
hollow on
no_shadow
pigment { rgbt 1 }
interior {
media {
emission 1/100
density {
spherical
poly_wave 4
density_map {
[0.0 rgb 0]
[0.5 color rgb <1.823, 1.700, 1.795>]
[1.0 color rgb <6.075, 5.668, 5.984>]
}
}
samples 1,1 intervals 1 confidence .1
method 3
}
}
scale 240
translate <0.811, 0.171, 0.559>*9500
}
// --- part written by atmosphere.inc ---
fog {
fog_type 2
fog_alt 9.913
fog_offset 9.913
color rgb <0.521, 0.652, 1.0>*1.3
distance 1380.700
turbulence 0.1
up z
}
// --- part written by water.inc ---
// --- part written by clouds.inc ---
#declare Cloud=
box {
0,1
texture { pigment { rgbt 1 } finish{ ambient 0 diffuse 0 } }
hollow on
interior {
media {
scattering { 1, 0.002*<0.396, 0.470, 0.460> }
absorption 0.002*1.161
intervals 1//3
density {
density_file df3 "makecloud/cloud2_2.df3"
interpolate 1
}
}
}
translate -0.5
rotate 90*x
scale <1.33,1,-0.8>
}
union {
object {
Cloud
scale 752.74
rotate z*2.52
translate <60.13, 3465.37, 552.84>
}
object {
Cloud
scale 651.26
rotate z*294.16
translate <831.39, 2362.52, 552.84>
}
object {
Cloud
scale 793.03
rotate z*1.62
translate <-1823.08, 3857.10, 552.84>
}
object {
Cloud
scale 785.36
rotate z*147.24
translate <-267.49, 1178.79, 552.84>
}
object {
Cloud
scale 524.07
rotate z*151.56
translate <-3718.79, 3150.43, 552.84>
}
object {
Cloud
scale 710.31
rotate z*232.70
translate <1905.88, 2632.91, 552.84>
}
object {
Cloud
scale 647.70
rotate z*72.24
translate <-62.64, 2458.84, 552.84>
}
object {
Cloud
scale 964.14
rotate z*141.18
translate <2822.44, 3045.20, 552.84>
}
object {
Cloud
scale 700.43
rotate z*189.22
translate <-1457.77, 3035.49, 552.84>
}
object {
Cloud
scale 585.51
rotate z*54.44
translate <486.61, 1624.94, 552.84>
}
object {
Cloud
scale 969.05
rotate z*81.30
translate <1151.73, 3702.50, 552.84>
}
object {
Cloud
scale 790.05
rotate z*268.67
translate <-2084.50, 2624.21, 552.84>
}
object {
Cloud
scale 681.90
rotate z*127.44
translate <-824.52, 1810.97, 552.84>
}
object {
Cloud
scale 994.48
rotate z*54.11
translate <-2864.91, 3782.49, 552.84>
}
object {
Cloud
scale 521.36
rotate z*92.15
translate <-903.91, 3859.81, 552.84>
}
object {
Cloud
scale 938.48
rotate z*105.47
translate <1670.62, 1764.27, 552.84>
}
object {
Cloud
scale 601.66
rotate z*128.52
translate <3327.92, 3961.40, 552.84>
}
object {
Cloud
scale 501.44
rotate z*161.09
translate <551.30, 1036.89, 552.84>
}
object {
Cloud
scale 563.38
rotate z*323.97
translate <-616.02, 3054.65, 552.84>
}
object {
Cloud
scale 603.71
rotate z*333.66
translate <-1770.12, 1851.78, 552.84>
}
object {
Cloud
scale 565.05
rotate z*300.99
translate <1106.56, 1262.65, 552.84>
}
object {
Cloud
scale 361.86
rotate z*227.30
translate <-3993.33, 3902.29, 552.84>
}
object {
Cloud
scale 750.00
rotate z*262.21
translate <2055.44, 3866.47, 552.84>
}
object {
Cloud
scale 320.54
rotate z*258.06
translate <-2313.40, 3363.00, 552.84>
}
object {
Cloud
scale 590.97
rotate z*171.86
translate <-2919.41, 2845.51, 552.84>
}
object {
Cloud
scale 317.76
rotate z*53.41
translate <-1384.70, 2404.29, 552.84>
}
object {
Cloud
scale 225.81
rotate z*159.53
translate <-996.44, 2741.10, 552.84>
}
object {
Cloud
scale 237.13
rotate z*142.79
translate <-3441.40, 3546.57, 552.84>
}
object {
Cloud
scale 292.59
rotate z*330.64
translate <-489.92, 3618.34, 552.84>
}
object {
Cloud
scale 311.72
rotate z*324.39
translate <2883.55, 3812.64, 552.84>
}
object {
Cloud
scale 231.02
rotate z*141.59
translate <2378.70, 2451.24, 552.84>
}
rotate -261.79*z
}
object {
LOTW_Terrain
texture {
LOTW_Tex_Terrain
}
}
plane {
z, 0
texture {
pigment {
color rgb 0.3
}
finish {
diffuse 0.7
ambient 0.0
}
}
}